These generate a monthly charge which is either added to or deducted from the player's treasury, in accordance with the deal. New for players is interaction with neighbouring cities, negotiating rudimentary business deals with other mayors, such as the sale or purchase of water, electricity or waste management services. All power plants have a life span, and additionally, the water facilities now have a life span as well.Īlthough the concept of neighbor cities was introduced in SimCity 2000, it was greatly expanded upon in SimCity 3000. In addition to their limited life span, power plants and other utility buildings were also made vulnerable to decreasing maximum output due to age. A new zoning density was also added, totaling three densities, compared to SimCity 2000 's two. Farms and agricultural structures are also introduced, appearing on large light industrial zones in a city with low land value and little pollution. In SimCity 3000, garbage begins to accumulate when the city grows to a medium size, and must be disposed of at the expense of the city. The most notable change is the addition of the concept of waste management. These changes create a greatly different experience from that of SimCity 2000. More and newer city services are featured. These changes span both the integral city management aspects of the game, as well as its graphical and landscape aspects. There are many changes between SimCity 3000 and its immediate predecessor SimCity 2000. A mature city in SimCity 3000, featuring a population higher than 1 million.
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December 2022
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